Wednesday, March 30, 2016

What do you Despise? By this are You Truly Known....

Doing lots of layout work on the book Finalizing everything.  Had a great game with my friend Dave last night.  Check out some pictures below.  As always follow this blog or the facebook group for more info.  Don't forget Stan Johansen's miniatures are featured.

Layout is a slow and arduous job.  but it is coming together.

Here are some pics of the game last night.  Enjoy!  :)

Had a few kinks to work out last night but all in all the rules are getting very polished. This weekend I will be at Havoc in Shrewbury, Massachusetts so stop by if you have a chance.

Sunday, March 27, 2016

The Real Universe is Always one Step Beyond Logic....

Spent the day doing play testing and taking some photos for the book.  In addition to battle shots I ended up taking better pics of all of Stan Johansen's minis.  Enjoy some photos and follow the game updates on this blog our the facebook group.

The setup

This was hands down my favorite battle shot that I took for the book.

The new action shots of the Stan Johansen miniatures.  

Colonial Marines

Hazard Suits

Grav Platform Tri Barrel

GEV Main Battle Tank

GEV Transport with Medium Laser

GEV Transport with Vulcan Cannon

Medium Laser Cannons

Draconid Warriors

Draconid Heavy Weapons

Barad Warriors

Barad Tri Barrel 

Barad Grav Platform with Tri Barrel

Barad Air Cavalry

Don;t forget I will be at Havoc in Shrewsbury Massachusetts on April 2nd and at Huzzah in Portland Maine on May 14th and 15th.


Saturday, March 26, 2016

Once You've Given Orders on a Subject, You Must Always Give Orders on that Subject....

I am pleased to announce that I have finished writing the find section of Trilaterum!  .  Much editing and formatting will now take place but this is a huge milestone to have finished the last of the sections.  I thought I would share with you a piece of fluff as well as the scenario that was written to accompany it.  Special thanks to Stacy Colonna for writing the fluff in the book.  I am also excited to announce that a good friend of mine will be doing some illustrations for the book as well.  He does amazing work.  Remember to check out Stan Johansen Miniatures for the range of 15mm Scifi that is featured in the book.

Also don't forget to join the Facebook group for regular updates. 

“Sarah! SARAH!” She had disappeared, and the panic had set in.

The colony had been on planet for nine days and the children were finally released to play and explore around the camp. Excited to be free to explore this new world, Max had been instructed to keep watch over his sister. They had never set foot on a planet before, and now that the exigencies of life were established, the children were released to run and play for the hour before sunset. To the west of settlement there was a series of large rock formations.  As the children had never been outside the ship, the temptation to run and jump and play was overwhelming.

Max looked at the sky and knew that sunset would only be a few minutes away. And once the sun set, the temperature would drop rapidly.  A four-year-old would not make it through the night alone.  

“SARAH!” He would have to turn back. The prospect of telling the leaders that he lost his sister terrified Max, but he couldn't search for her in the dark.

“Max! Come see my teddy!”

He spun around to follow the sound of the voice. Only then did Max see the cave.  It was set back inside a crevice in the hill. Had the daylight not been fading, he would have seen it sooner.  “Sarah, stay put! I'm coming to get you.” Max yelled into the cave.

He need not have bothered; Sarah ran out with a wide grin. “Max, look at my teddy!”

Sarah held up a piece of rock for Max's inspection. It was no bigger than her fist and she waived it in the air. “I am going to feed him honey. Teddy bears like honey, the book says so!”

Max took the rock from her hand. Upon closer inspection, he discovered it was a bear. Or a bear carving.  The proportions were a bit different than the few teddy bear toys the colonists brought on the trip, but it looked similar to the photographs he had seen in the book from the ship's library.  

“Can I have a tea party with him like the teddy in the book? We have honey.”

He handed the carving back and frowned. “We don't have tea. Where did you get that?” The rock was a marbled, and someone had carved and polished it to a smooth finish. No one on the ship did such work, so someone must have brought this from Earth. It was clearly a treasure that would be missed by its owner and Sarah would be in trouble; theft was not tolerated.

“It was in the cave with the teddy bear drawings. I'm going to feed him honey so he gets fat and stuck in the tree.” Sarah glanced around the hillside. “Where are the trees?”

“We need to plant them. But we need to get back before dinner. They might give our rations away if we aren't there.” Max hoped that would motivate her to move along, but he was more concerned about being out in the dark. “Let's go. We'll find the owner of the bear when we get back.”  Max grabbed her arm and started walking towards the settlement.  

He never even noticed the light inside the cave.

Recover the Relic
Ignorance can often be the motivation for battle.  Many cultures have religious rites that are completely unrecognized as such.  Often times what a colonist's child may consider a new toy, is in fact an ancient relic of immeasurable value.

Setup:  Setup a colony on the center line of the table, no closer than 12” to any table edge.  The defender secretly designates a building that holds the relic.  The attacker places 4 cave entrances at least 6” away from any colony building.  Defender sets up his forces within the colony perimeter.

Scenario Rules:  The attacker will randomly determine which cave entrance each squad or unit enters the battle from. The attacker must search the buildings and find the relic.  This takes an action when in base to base contact with the building.  Any unit may carry the relic and if destroyed drops the relic on the spot.  The relic can be picked up and carried by any squad.

Victory Conditions:  If the attacker exits the table via a cave entrance holding the relic, they win.  At the end of turn 6 if the attacker is not in possession of the relic, the defender wins.  Otherwise the attacker has 1 more turn to exit the table. 


Monday, March 21, 2016

Sometimes the Best Way to Search is to be Found....

I have a poll up on the facebook page about book formats.  Trying to get some feedback of desired formats and size.

Any help would be appreciated.


Sunday, March 20, 2016

Hope Clouds Observation.....

Quick post if you are at Cold Wars go to the Stan Johansen booth and check out the 15mm scifi minis features in the rules set.  Here are some new pictures.

Heavy GEV Transport with Vulcan Cannon 

Heavy GEV Transport with Laser Gun 

Heavy GEV Tank 

Barad Air Calvary

Barad Tri Barrel Hover Platform

Barad Infantry

Barad Tri Barrel

Draconid Heavy Weapons

Draconid Infantry

Colonial Marines

Infantry in Environmental Suits

Human Hover Platform

Medium Laser Cannon

Hope you can make the booth!

Friday, March 4, 2016

Growth is Limited by that Necessity Which is Present in the Least Amount....

Last night saw another play test of my Trilaterum rules.  We are making some great strides.  Activation has been totally revamped.  Close combat is much tighter.  Transports need some work and stamina tests are being slightly reworded.  Scanners proved to be WAY to powerful so those are being toned down.  All in all it was a great game.  I thank Don for helping.  Remember to follow on the facebook group.   All minis can be found at Stan Johansen Miniatures

For activation I decided to allow players to attach squads together in ad hoc units each turn and activate them together, giving them the flexibility to leave damaged stands to activate on their own. the stands must all do the same actions though and if any units chosen for the unit fail the stamina test.  the whole unit is suppressed.

Stacy has been working on some fantastic stories for the book.  Army lists that will be included are also progressing.  Tonight saw the introduction of the forces of the Barad along side of the Draconid.  I forgot my camera till after the third  turn so we pick up at the top of turn 3.  This was a slug fest for control of the town in the middle.  As you can see from the markers, first and second turn produced lots of damage on units.

The Draconids advancing on the flank to take out artillery.  I added in a new indirect fire rules and they really turned out fair and balanced.  Definitely a keeper.  See that lone stand. Yeah the squad next to him rolled an ammo explosion on its first shot and blew itself up... LOL

A Draconid heavy weapon squad and Barad Tribarrel pinning down some Colonial Infantry in hazard  Suits.

A Barad Tribarrel

Some barad Infantry stands.  With less stamina than the Draconids they found it hard to activate once the markers started to build up.

The hover platforms showed just how nasty the scanners were.  Ignoring cover with 8 shots per action turnout to be very effective.  Both will be toned down. 

The transports proved very effective.  I need to rewrite the disembarking as it was a little troublesome.  But they worked out well.  The grav tank was especially useful with its main gun and close range defense system.  

Damage is building up on the heavy weapon squad.  Its partner has already been destroyed.  

Trying to take out that grav tank proved very difficult.  

Eliminating the last heavy weapon squad freed up the infantry to advance toward the Barad.

The Hover platform makes short work of the out of cover Draconid.  Fatality!

Great game and we are definitely coming along.  I look forward to more play testing this weekend.  For those in the area I  will be running participation  games at Havoc in Massachusetts  in April and  Huzzah in Maine in May.