I must not fear. Fear is the Mind-Killer...
So yesterday was my con debut of my Trilaterum rules. It was a good game and I thank all the people that played in it. We definitely had a few issues that needed to be resolved. The main thing was activation ran slow at the multiple players level so I will rethink how to work the activation phase in a con environment. Typically in the game the active player activates 1-4 squads and does their actions and play passes to the opponent. In a two player game that's fine but with 4+ it kinda bogged it down a little. I think I will just have each player activate simultaneously per side. That would hurry it a long well.
Also in the case of a squad doing 2 shoot actions I had to rethink how the special rules resolve. I think I have the changes in place I will play test them in the coming weeks to see but I like the results so far.
There were also a few terrain conundrums but I think these are resolved by just reiterating the rules as they are written that terrain is a template that blocks LOS unless you are touching/ in the terrain. I need to think about how to deal with hills and changes of elevation. Also whether when you go in buildings if there is elevation. I think that will add to much minutia.
I added in walkers and I like how they have worked out so far. I might put in some more special rules for them but I think they add a lot of flavor to the atmosphere of the game.
So here are some pics of the action. As always check out Stan Johansen Miniatures for his 15mm Scifi Line.
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