Sunday, September 8, 2013

Violence and Naked Force, has Settled More Issues in History than has Any Other Factor.

Our group has decided to dip our feet into 6mm Micro armor so I decided to go outside the box with a Stryker Battalion for Cold War Command.  I have always loved the look of the stryker so it was a no brainer when we decided to jump in on which force i would field.  I added in some Super Cobras because they are just too bad ass not too. :)

So without Further Adu.


The Force in all its glory.


These are the CO and HQ units  Various command Styker Vehicles.


12 Infantry Units including LMG's, HMG , AT4, and a Dragon.


12 M1126 Strykers to Carry the Infantry Squads



3 M1129 120mm Mortar Carriers


3 M1134 Anti Tank Strykers with TOW's


6 M1128 MGS Strykers with 105mm Guns


2 AH-1Z Huey Super Cobras

So there you have it.  Should be a lot of fun to play.

FIN

Wednesday, September 4, 2013

Some believe that there may yet be brothers of man...who even now fight to survive

So last we we tried out my Battlestar Rules.  We had a blast thought I have already made quite a few revisions to defense values and how the rolls work for damage.  The mission was that the colonial fleet had to make a short arc around or through the nebula and exit the table.  The cylons were to inflict as much damage as possible.


 Forces are lined up on the board.  We did not allow shooting through the nebula, but ships in the nebula could be shot at with a stealth of 4+.


The colonial fleet.  We started the game with all Fighters on the table. 


The Cylon fleet readying to destroy the Colonials.  



The Cylon fleet advances.   We used the Asteroids a sort of area terrain that blocked line of site though the box drawn from the asteroid bases.  Next game I will have the asteroids moving to make it more dangerous going close to the fields.


 As the Fleets approached the shooting started.  As I stated before we had a few too many rolls and with high defense values most shots were not doing much damage, though the Cylons scored an early critical on the Loki causing it to be -4 speed. The hunter had lined himself up for a lance shot but with some terrible rolls no damage was scored.
 

The action starts to heat up as the ships get closer and enter engagement.  Lots of again mostly ineffective firing but a number of dogfights took out some fighter stands  


More manuevering and firing and we ended the game at this point as it was time to go.  In the end one cylon medusa was crippled, the loki and hunter suffered some damage but the fleets were moslty in tact with no capital ships being destroyed.  


  All in all we had a good time and next time I think the values will be a lot better.  We are still a little unsure as to if it was the values themselves or the fact that everyone was rolling 1's and 2's most of the night.  We definitely had below average rolling. :)

FIN

Monday, September 2, 2013

There Are Those That Believe That Life Here, Began Out There....

So after months of sitting in bins, I finally got around to painting up my Battlestar Galactica ships from Ravenstar Studios  and even ended up ordering some more bigger ships to join the fight.  I am using modified A Call to Arms rules.  Rules can be downloaded here  I am also debuting my new space mat from Monday Night Productions.  Props to my daughter for the Mars model that we made.  A $8 bag of lava rocks game me more than enough to make some nice asteroid fields.

So enjoy!


Across the Nebula the ships face off


Colonial Might


A Battlestar in all its glory Vipers and Raptors


Light Battlestar and a Destroyer


Frigate and a Warstar



Basestar, Medusa Destroyer, Raiders and Heavy Raiders 


Basestar, Chimera Command Carrier and Hydra Light Carrier


Basestar


Medusa Destroyer

So that is all my Battlestar Goodness.  Going to play a game this week.  Should be a lot of fun.

UPDATE:  Here are the rules modifications I am using for the game.  HAVE FUN!!!
Rules and Ship Cards