Wednesday, May 22, 2013

At dawn, a falling star with a trail of green mist landed with a flash like summer lightning.....

Another round of playtesting at my local shop. What a great time was had by all.

If you have not checked out the kickstarter please click the banner below to see what it is all about.
We played 2 games and we went 1 and 1 with the martians pulling a win in the first game and the Humans in the second game. I expanded out the forces to be more even and we utilized more of the terrain to get a better feel as you go larger.

As before these are proxy models as the official ones are still in the master stage.

 Both games we had the following units:

 2 units of 2 tripods

 1 Unit of Assault Infantry
1 Unit of Machine Gunners
1 Unit of Field Guns
 2 Units of Mark III Tanks

The field was set. The line was drawn. Mercilessly, the martians advanced...

 Surveying the Field, Craig starts his advance. In a round of uncannily lucky shooting, the humans are able to destroy a tripod in the first round of shooting (I rolled 8,9,10 in a row.  lucky!!!!) In kind the Martians take out the machine gun squad with a well placed heat ray sweep.  IN a moment, the entire squad was gone.

The Assualt Infantry moved out of thier trench lines trying to out flank the martian trip on the right while a unit of tanks takes heavy casualties form the 2 tripods on the left. 

 Craig Advances forward to engage the remaining tanks. 

Outpacing the assault infantry the lone tripod attempts to join the other two on the side of other side of the boards as all three continue to engage the remaining tanks.

In a lucky round of shooting from the howitzers the humans, then manage to cause a disable one of the  the martians weapons (This causes the players to roll a die when the martian fires, with the winner of the roll choosing the target) and in another round of amazing rolling, the martian manages to destroy the pod next to him

 In the end the martians pulled a victory as the the two lone pods first destroyed the howitzers, and in a sweep attack took out the tanks and cleanup up the assault squad in the following turn.  Great game with Craig thanks for comign down and giving it a go.

My second game of the evening was with Dave.  He chose to play the humans so I donned my control Collar and was enslaved by the glory of the martian race to go forth to victory!  The first round was just maneuvering and positioning  and the action really started in the second round

As you can see this game stated off very badly for the martians.  The tokens represent the damage markers that tripods accumulate and within the second round of shooting, my tripod took heavy damage from a well place shot by one unit of tanks, only to be finished off by the other unit of tanks.

I took the martians on the offensive moving quickly into the backfield in an attempt to outpace the infantry and tanks and get to the howitzers as they were causing a lot of damage.  One tripod of the unit that still had two took heavy damage, while I  destroy the machine gun squad in the trench as well as one of the tanks. 

Before I was able to activate int eh next turn the full unit of tanks were able to overwhelm the lone tripod, obliterating it.

Clearing the building and using them for cover, I forced Dave to move around the terrain to engage the remaining Tripods.  I attacked the howitzers, utterly missing.  It was getting desperate for the martians. 

I managed to take out one of the howitzers, taking even more damage in turn as Dave consolidated his forces in the backfield.

The remaining tripod utterly flubbed the initiative role, and Dave pummeled the already damaged tripod to destroy it and damaged the remaining one as well.  It looked bleak for the martians as their returning fire was a 1.

Drawing back to try to get out of range did me little good as I once again missed my shot and took more damage from the tanks.   The end was close....

With a punishing barrage of damage, the final tripod went down and scream of victory could be heard across the village!!!!!

Great time thanks to Dave and Craig for playing and all the people that stopped by to watch.  Remember to follow the blog for more updates and check out the kickstarter


Sunday, May 19, 2013

The Chances of Anything Coming from Mars are a Million to One he said.........

I am honored to be working on a project with Alien Dungeon helping with the new set of rules they have up on their kickstarter, All quiet on the Martian Front.

"It’s Tanks vs. Tripods, Big Guns vs. Heat Rays in a new 15mm Miniature Game of all out Interplanetary War in 1910."

I decided to run a few test games today of the current revision of rules and it was a TON of fun.  I ran alast ditch defense of a town scenario where the Martians out numbered the humans 2 to 1.  The figures are still in the sculpting phase so I used some other 15mm minis I had at the house.  Shout out to my Friend Ernie for his awesomely painted martians Tripod Stand ins.   :)

So the board was set.  Desperation was felt by the humans as the prepared for battle. 

4 Tripods were approaching from the west.   It was time.....

Trench lines were built in preparation of the assault.  A squad of assault infantry, a squad of machine gunners, and a squad of Mark III tanks were positioned to defend the towns people.  

The tripods moved in, but the rigid defense lines help up the their unholy heats rays...  It was time to attack.  The assault squad sprang from their trenches and attacked one of the Martian Menaces, while the Tanks brought their guns to bear on the 2nd.  On the other side of the tabel the machine gunners desperately opened fire on the two advancing on their position.

The tanks dealt damage to one squad while the assault infantry pounded on the 2nd to no avail... 

In one bloody turn the Martians swept their heat rays across the machine gun squad and obliterated them in a blink of an eye, while the assault squads did heavy damage to the one they were attacking, take one stands of casualty in return.  The last stand fought on in defense of their people!


In a wonderful round of shooting, the tanks manged to destroy on of the tripods initiating a heartening cheer, which allows the assault squad to inflict more damage upon the 2nd tripod.  

Then tragedy struck as the last remaining assault stand was disintegrated and the 2nd pair of tripods flanked the tanks causing 2 casualties in the ensuing chaos.  

In a last ditch effort, the last Mark III opens fire and damages the fore tripod, but unfortunately the remaining two tripods finish him off and proceed to harvest the town of its people and resources...  THE END IS NIGH!!!!

The game is lots of fun and I whole heatedly suggest anyone who is a scifi, 15mm, or H.G. Wells  fan check out the project as it is a bunch of fun.


Thursday, May 16, 2013

Shhhhhhhh.....Do you Smell Something?

After much ado we finally got around to playing some games of Muskets and Tomahawks.  The game is a lot of fun.  Very simple to learn but yet has a lot of depth.  Studio Tomahawk has a nice game that will appear to many a s a skirmish for lots of different conflicts form French and Indian war to the American Revolution.   

Our first game was British Regulars supported by Rangers holding out against the Compagnies Franches de la Marine with a unti of Canadian Coureur des bois.  The French did well at the beginning but the British Rangers saved the day wiping out the remaining units. Unfortunately I forgot to take pics of the battle.  :(

Our second battle was the french again holding out against the Indians whose mission was to wipe out the civilians wandering around the village.  It was a sad and bloody day for the french as the Canadians routed from the battle after taking heavy losses in the 2nd turn.  After that it was easy pickings for the Indians to kill the remaining militia unit. 

 The Indians Start their Advance.

 French Militia Desperately tries to protect the Settler

Poor Ma,  In the end she was all that was left...

These were only 200 points games and we agreed that next tiem we would have more units hitting the boards.  I have a unit of Canadian militia and another unit of Compagnies Franches de la Marine and some Indian Allies.  Game is a lot of fun and I really suggest you all give it a try.


Monday, May 13, 2013

The next war will not be fought - it will be played.

Dreadball....  What can I say other than this is a really good game.  I have been a fan of Blood Bowl for years and when I saw the new Mantic Game I was very excited.  After a stressful and hecktick extra 3 months ( Initial shipment lost int he mail) I finally received my box game and proceeded to paint up the Enforcers and the Forge Fathers Teams.  I must say the quality of the game is very high and the minis were an absolute blast to paint up.

My friend Tim and I played a game a few weeks ago and the game was a lot of fun.  fast paced and a nail biter.  Great times were had by all.

Its a keeper in my book


The Natives are Restless

I am always on the lookout for new games and when I saw Muskets and Tomahawks from studio tomahawk I really wanted to give that a go.  French and India / American Revolution skirmish level war gaming.  YES PLEASE!  :)

So in prep for our first game I painted up a French Contingent with Canadian allies as well as this snazzy fort from Old Gory.  And of course we cannot forget the wife of the Commander which is a nice Architects of War Figure from their American Uncivil War line. 


Sunday, May 12, 2013

Water is life....

Just a quick update I did some rivers and a small lake.  Check it out.

Where We're going We Don't Need Roads.....

So after years and years I have finally decided to start making more terrain.  So my first project was to make some Nice new roads to use with the upcoming All Quiet on the Martian Front 15mm Victorian / WW1 scifi game.  You can use this method for any game really.  So Off we go.


Paintable Silicon Caulk
Wax Paper

When buying your caulk make sure it is pure silicon as that is it will not crack over time.  I buy this stuff its $6 at Home Depot.

So Now spread out a piece of wax paper and squeeze the silicon in the basic shape you want.  Use your fingers and smooth it out into the specific shape I Run my fingers back and forth several times since it is sticky and will leave peaks and valleys if you dont run the whole length of the piece you are doing.

When done let it sit.  It takes about 8 hours to dry.  For the next step, use your blade and cut the pieces to the specific shape taking off the rough edges.  I leave the wax paper on as it will add to keeping the piece a little more rigid.

Now is the time to paint.  For roads i just used a basic brown and once dry I added a simple black wash to the pieces.

All that is left is to flock the pieces.  I just used basic white glue painted on the edges and then sprinkled the flock on with a spoon.

All in all this is waht I got out of a single tube of the silicon.  6 long straight sections, a Y, a 4 way, 2 turns and a short straight.

I had some pieces that ended up too small so I made small water features out of them.  IT was the same method but painted blue and a blue wash was used.

So there you have it simple and fast roads for your gaming pleasure.  The next batch has already been poured.  I am experimenting with a small pond in this one.  Again this is 1 tube's worth of silicon.

Have fun!.